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dc.contributor.author Tawhid, Syed Mujtahid Bin
dc.contributor.author Ahmad, Istiak
dc.date.accessioned 2023-04-03T08:47:46Z
dc.date.available 2023-04-03T08:47:46Z
dc.date.issued 2022-05-31
dc.identifier.uri http://hdl.handle.net/123456789/1808
dc.description Supervised by Prof. Dr. Md Kamrul Hasan , Department of Computer Science and Engineering(CSE), Islamic University of Technology (IUT) Board Bazar, Gazipur-1704, Bangladesh. This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2022. en_US
dc.description.abstract Augmented Reality (Augmented Reality, referred to as AR for short) is one of the research hotspots of many renowned foreign universities and research institu-tions in recent years. AR technology has a wide range of applications not only in similar applications elds to VR technology, such as sophisticated weaponry, research and development on aircraft, visualization of data model, virtual train-ing, entertainment and arts and other elds, but also in medical research and anatomy training, manufacturing and maintenance of precision equipment, nav-igation of military aircraft, engineering design and remote control on robot and other areas. Besides, because of its characteristic enhancing the display output of real environment, it has more pronounced advantages than VR technology in those latter areas. Interactive games based on AR technology are games of de-velopmental direction in the future. It can unite virtual and reality, which can bring sense of deeper immersion to the players, thus greatly increasing the interest and attraction of game.Augmented reality has virtual information applied in the real world through computer technology, thus making the real environment and virtual objects overlay in real time in the same screen or space then coexist. It provides information di erent from which human can sense in general condition. It not only demonstrates the information of real world but also displays virtual information at the same time, thus having two types of information complement-ing and superimposing each other. In visualized augmented reality, the user uses the helmet display to manage the multiple synthesis of the real world and com-puter graphics, thus making us can see the real world around it.As we all know Ludo,Carrom Board,card games, etc are popular indoor games in this south Asian region.But augmented reality implementation of these games have already seeing light.We want to make something unique.That’s where our idea comes into play,it has never been implemented before. Yes it is some kind of cricket but you will play with your own hands i.e no bat,ball,wicket is required and obviously indoor. en_US
dc.language.iso en en_US
dc.publisher Department of Computer Science and Engineering(CSE), Islamic University of Technology(IUT), Board Bazar, Gazipur, Bangladesh en_US
dc.subject Augmented reality, computer vision en_US
dc.title Hand Cricket en_US
dc.type Technical Report en_US


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