Abstract:
Motion-based gaming can aptly substitute an individual’s daily exercise requirements while being a great source of entertainment. Conversion of sedentary games into motion-based form can reach more gamers who are otherwise avoiding daily exercises. However, little research has been done on the factors to be considered to retain the same popularity as sedentary games. Hence, we developed the motion-based forms of two very popular sedentary games, Flappy Bird and Temple Run. We then conducted a study, which incorporated both of the games and involved a group of participants. By analyzing the user experience through feedback and observation, we determined the key factors involved in converting conventional games into motion-based form. Our study shows that if specific considerations are made, motion-based forms of sedentary games have the potential to be more or similarly appealing to users.